Our hackathon is run by our local Game Development and Animation club in Miami-Dade Woflson Campus. Students will gather into teams of 2-4 to create a video game under 24 hours with assorted tools and resources alongside optional worshops hosted by industry leaders and local indie developers. Your games will be judged by a panel of developers with years of experience in the gaming industry, your goal is to pitch your game demo, idea, or story to the judges for final selection.
Lunch meeting with Alienware manager Frank Azor. Soulkeeper T-shirts and mousepads.
License for ToonBoom account for 1 year, Castle Crashers license and 2x Battle Block Theater licenses, Commission from artist FuShark
Shovel Knight Prize Package: Plushie, Shovel Knight Video Game, and Soundtrack, and Autodesk goodie bags.
Use your tech skills for good and hack online harassment. Build a software solution that can help reduce the frequency and/or severity of online harassment. Win HackHarassment Swag Bag.
Watch Dogs® 2 Best Device Privacy Hack
Everything is part of the internet of things now - from your phone to your fitness band to your thermostat. Build a hack that utilizes private data being collected from your devices, and show how you can turn potential vulnerabilities into something constructive.
Amazon Web Services - Best Use of AWS
1 TB Hard Drives
Best Domain Name from Domain.com
Domain.com Swag Bags
Submitting to this hackathon could earn you:
MIA GAME JAM is open to all college students as well as Graduates who have graduated within the last 12 months. No matter your level of experience, Everyone attending is passionate about making games and are very beginner-friendly, so if you feel stuck, feel free to find a volunteer to assist you. If you don't have an idea for a game already, we will have some time in the beginning of the Hackathon for people to brainstorm and find potential team members.
How to enter
Currentley Registration for applicants is closed.
To register as a volunteer you must fill out the form provided on our website linked above. Volunteers will be put into shifts throughout the event to monitor students progress and help with any necessities.
Does the project's documentation effectively communicate fun and original, yet realistic and sound, game design concepts?
How well does the project's 2D and 3D art depict the game's world and concepts?
How well does the project play?